Post by cram on Apr 15, 2007 22:21:49 GMT -5
OK you'll have to excuse my lack of pointing out specific frames on this one. I haven't got any animation programs on my computer at all so i can't break it down frame by frame. So my scoring will go like this...
Smoothness - Obviously how the animation flows
Originality - The thought put into the moves and how they play out
Effort - Someone with 3 or more people on the screen will get more than someone putting 2 on the screen. Points will also be given for the amount of moves made
Glaring problems - This starts with a full mark and points get deducted for any problems i see with the animation
All categories are given a score out of 25 and the final mark will be out of 100.
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InKane
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Smoothness - Chokeslam runs great. The Flipping DDT appears to have a little bit too much of a stall after he grabs on. It'd be better if he just flipped right into it then impact straight away. The Chairshot runs great. The leapfrog elbow is a little floaty on the way down, but all the frames are looking good.
Overall - 20/25
Originality - The Chokeslam is great with the implementation of the big slap of the chest at the beginning like allot of the big men wrestlers do. The DDT isn't all too original, but I Love the frames you've used for the running up the turnbuckle so it's good in my books. Chairshots aren't the most original of things in the world, but it's rarely animated so it's still original enough. The Leapfrog over the ladder is very overdone, and due to the token frames being used i can't really give you much credit for it.
Overall - 19/25
Effort - 4 Moves, a considorable amount of editing has gone into each move, chair present in one of the moves. Pretty good effort in my books.
Overall - 22/25
Glaring Problems - The Chokeslam lacks impact, it's as if he's just dropped on the ground and not slammed. As was covered in the smoothness, there seems to be something off in the transition from catching to the DDT. The sell of the Chairshot is a bit lacking, as if the impact of the shot. Your CAW's hands don't actually touch the ladder ont he 4th move, also the afforementioned floatiness.
Overall - 18/25
Total Mark - 79/100
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LOTR
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Smoothness - The whole animation has a bit of a choppy feel to it, but it's somewhat understandable because it's a move that requires heavy editing plus it's off a ladder. The light tubes are also choppy upon breaking.
Overall - 20/25
Originality - The Canadian destroyer is a pretty new move, therefore it hasn't been animated that often. The addition of being off a ladder and through light tubes only helps you out in this category
Overall - 22/25
Effort - the move itself would've taken fair amount of editing, that coupled in with the addition of a light tube break give you a solid score despite the fact that it's only one move
Overall - 18/25
Glaring Problems - Choppyness. the Light Tube break is so-so, dfefinately nothing to write home about. Also you've got a POSITIONING ERROR on my CAW after impact. You've positioned by the feet, but it looke like you've positioned by the wrong foot because if you look at his ass it shoots to the right very quickly. Also when he's falling down to his back, the caw shifts down a little
Overall - 16/25
Total Mark - 76/100
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N4cer
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Smoothness - The Exploder/Uranage runs fine until the end, where the recieving caw gets choppy after impact. The Rana runs heaps slow and floaty. The double stomp runs a bit choppy in parts and the last move does a little on the fall.
Overall - 20/25
Originality - Uranage is almost straight from the game. Anyone who's followed my career at least will know how many different variations of a rana i've done (i think i counted once and almost 30 of my 98 anis were ranas or rana variations) so nothing special there. The double stomp and the last move ( i'm gonna call it the modified unprettier) are highly original, so much so that i have to come up with a name for the last one.
Overall - 20/25
Effort - 4 Moves, 2 of which would've required some heavy editing. You get Bonus points for animating the setups of the animation. It's such a small detail but it adds so much to an animation.
Overall - 22/25
Glaring Problems - The post impact movements of the reciever of the uranage need 2 more frames at least so make it run better. The Rana is floaty. The Double stomp runs a little choppy and i think the deliverer of the move needs to look like they're springing upwards more, not just hoisting themselves up with the leapfrog. The Unprettier is choppy on the way down, but it helps it out a little because now it looks like it's heaps more impactful, so you only lose half a point for that one
Overall - 18.5/25
Total Mark - 80.5/100
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[Sic]
======================
Smoothness - Sorry man, it's really choppy. In all honesty it looks like you could've used double the amount of frames so you only get half the mark.
Overall - 12.5/25
Originality - the move looks like a few moves slapped together with a little editing in between.
Overall - 10/25
Effort - very choppy, only 2 people on the animation, looks like 3, maybie 4 moves spliced together.
Overall - 15/25
Glaring Problems - Positioning errors, choppyness, etc.
Overall - 10/25
Total Mark - 47.5/100
Congrats to N4 and Inkane for putting in the effort to make a solid showing. Also to LOTR who, whilst only made one move, impressed me enough to come a very close 3rd behind 2 people making 4 moves. [sic]...i'm dissapointed man.
Smoothness - Obviously how the animation flows
Originality - The thought put into the moves and how they play out
Effort - Someone with 3 or more people on the screen will get more than someone putting 2 on the screen. Points will also be given for the amount of moves made
Glaring problems - This starts with a full mark and points get deducted for any problems i see with the animation
All categories are given a score out of 25 and the final mark will be out of 100.
======================
InKane
======================
Smoothness - Chokeslam runs great. The Flipping DDT appears to have a little bit too much of a stall after he grabs on. It'd be better if he just flipped right into it then impact straight away. The Chairshot runs great. The leapfrog elbow is a little floaty on the way down, but all the frames are looking good.
Overall - 20/25
Originality - The Chokeslam is great with the implementation of the big slap of the chest at the beginning like allot of the big men wrestlers do. The DDT isn't all too original, but I Love the frames you've used for the running up the turnbuckle so it's good in my books. Chairshots aren't the most original of things in the world, but it's rarely animated so it's still original enough. The Leapfrog over the ladder is very overdone, and due to the token frames being used i can't really give you much credit for it.
Overall - 19/25
Effort - 4 Moves, a considorable amount of editing has gone into each move, chair present in one of the moves. Pretty good effort in my books.
Overall - 22/25
Glaring Problems - The Chokeslam lacks impact, it's as if he's just dropped on the ground and not slammed. As was covered in the smoothness, there seems to be something off in the transition from catching to the DDT. The sell of the Chairshot is a bit lacking, as if the impact of the shot. Your CAW's hands don't actually touch the ladder ont he 4th move, also the afforementioned floatiness.
Overall - 18/25
Total Mark - 79/100
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LOTR
======================
Smoothness - The whole animation has a bit of a choppy feel to it, but it's somewhat understandable because it's a move that requires heavy editing plus it's off a ladder. The light tubes are also choppy upon breaking.
Overall - 20/25
Originality - The Canadian destroyer is a pretty new move, therefore it hasn't been animated that often. The addition of being off a ladder and through light tubes only helps you out in this category
Overall - 22/25
Effort - the move itself would've taken fair amount of editing, that coupled in with the addition of a light tube break give you a solid score despite the fact that it's only one move
Overall - 18/25
Glaring Problems - Choppyness. the Light Tube break is so-so, dfefinately nothing to write home about. Also you've got a POSITIONING ERROR on my CAW after impact. You've positioned by the feet, but it looke like you've positioned by the wrong foot because if you look at his ass it shoots to the right very quickly. Also when he's falling down to his back, the caw shifts down a little
Overall - 16/25
Total Mark - 76/100
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N4cer
======================
Smoothness - The Exploder/Uranage runs fine until the end, where the recieving caw gets choppy after impact. The Rana runs heaps slow and floaty. The double stomp runs a bit choppy in parts and the last move does a little on the fall.
Overall - 20/25
Originality - Uranage is almost straight from the game. Anyone who's followed my career at least will know how many different variations of a rana i've done (i think i counted once and almost 30 of my 98 anis were ranas or rana variations) so nothing special there. The double stomp and the last move ( i'm gonna call it the modified unprettier) are highly original, so much so that i have to come up with a name for the last one.
Overall - 20/25
Effort - 4 Moves, 2 of which would've required some heavy editing. You get Bonus points for animating the setups of the animation. It's such a small detail but it adds so much to an animation.
Overall - 22/25
Glaring Problems - The post impact movements of the reciever of the uranage need 2 more frames at least so make it run better. The Rana is floaty. The Double stomp runs a little choppy and i think the deliverer of the move needs to look like they're springing upwards more, not just hoisting themselves up with the leapfrog. The Unprettier is choppy on the way down, but it helps it out a little because now it looks like it's heaps more impactful, so you only lose half a point for that one
Overall - 18.5/25
Total Mark - 80.5/100
======================
[Sic]
======================
Smoothness - Sorry man, it's really choppy. In all honesty it looks like you could've used double the amount of frames so you only get half the mark.
Overall - 12.5/25
Originality - the move looks like a few moves slapped together with a little editing in between.
Overall - 10/25
Effort - very choppy, only 2 people on the animation, looks like 3, maybie 4 moves spliced together.
Overall - 15/25
Glaring Problems - Positioning errors, choppyness, etc.
Overall - 10/25
Total Mark - 47.5/100
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OVERALL STANDINGS
=========================
1st - N4cer - 80.5%
2nd - Inkane - 79%
3rd - LOTR - 76%
4th - [Sic] - 47.5%
OVERALL STANDINGS
=========================
1st - N4cer - 80.5%
2nd - Inkane - 79%
3rd - LOTR - 76%
4th - [Sic] - 47.5%
Congrats to N4 and Inkane for putting in the effort to make a solid showing. Also to LOTR who, whilst only made one move, impressed me enough to come a very close 3rd behind 2 people making 4 moves. [sic]...i'm dissapointed man.