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Post by yhw4life on Mar 27, 2006 19:58:55 GMT -5
and sorry folks..i was so busy this entire week. I had a plan and everything..but..just couldn't pull through with it.
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Post by Kami on Mar 27, 2006 20:06:32 GMT -5
expect my results tonight... Mine as well.
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Post by Giant Killer on Mar 27, 2006 20:14:13 GMT -5
n4's Psycho Driver I really like this move. The transition and impact are really well done. There is one frame however where Maul's leg go the opposite way they should on the way down. It really takes away from the animation IMO. Overall it was a good show here but I'm not sure if you did enough to get through to the next round. Maybe if you would have waited longer and done more instead of submitting the animation so early it might have worked out better...
Final Score - 80%
[sic]'s Four Move Animation I'll break this one done move by move. There is alot going on and you really have to watch. The first move is done f'n cool. The reflection is spot on and the crack in the glass and blood are also really good. The second move seems a bit off too me. Maul turning sideways at the end sets it off and no reflection when Acid comes down take away from it. The impact and the fall are done as good as the can be. You love those falling frames hey? heh. Kami's pose seems weird because he just kinda moves into it really quickly. Seems like there are a couple frames missing and his hand sticking out in the one frame seems odd. The move to take Kloq off of the edge is cool. Again the falling... heh. The last move just doesn't do it for me. The glass break is AMAZING and [sic]'s relfection is good. I think there might need to be a reflection for KKB? when he runs up and when he stops it just seems off. The fall through the glass is awesome though. To me this just seems like you tried to make too much happen and not focus enough on the basics. It's a helluva animation but I think you could've done something a bit better.
Final Score - 83%
Mikko's Tornado DDT You are definatley getting better. You stepped up and put out your best animation to date for this tournament but you still are lacking a bit. Keep working on it and things will get better. The relfection is really cool on the plate glass. The double spin, while it is a cool concept, is not well done. The DDT giver suddenly goes from one side to the other. Putting different frames in or editing your own will really help and the one frame where the CAW is supposed to be on the top rope really takes away from it. A good showing from you but not enough.
Final Score - 70%
Rogan's Canadian Destroyer This seems really rushed to me, it was turned in kind of late, but at least you turned something in *coughYHWcough* heh. The transition from the kick to the powerbomb posistion is well done but it isn't the right one for this move. It seems weird how is is kind of diagonal and then suddenly horizontal. The rotation is self is well done but how does your CAW's arm suddenly get between BA's legs? It sucks that the ring turned out that way for you too, it really takes away from the animation. Well done but definatley could be done better with more attention to detail.
Final Score - 75%
Big Sexy's FrankenBomb Love the reflection on this animation first off. The smaller reflection is really cool. I love the Irish Whip reversal, I don't think I've ever seen anybody do it and you pulled it off. When the grey CAW bends down to breathe it seems kind of off with the whole animation. I don't know what it is about it but I don't like it. I love the frames going into the frankensteiner. It looks exactly like they do it in real like with the guy on the ground helping the other guy up. The powerbomb is well done but I don't really like the diagonal view. Never really have and never really will. The impact on the glass is cool with the dent and the glass sticking to the powerbombed character but there is no screen shake, which I love and think it takes away from an animation if it doens't have it. Another great BS animation here.
Final Score - 85%
Legend Of The Ring's Three Move Highlight The belly-to-belly is really cool with Maul bouncing off of the glass. The reflection is really cool how it's not too far out on the glass but I think it should have been done diagonally to meet the glass head on... The second move seems pretty simple but is still well done. Again a good reflection. The third animation is also pretty simple but well done. I like this animation but think you could have pulled off something better.
Final Score - 81%
GK's Final Standings 1. Big Sexy - 85% 2. [sic] - 83% 3. LOTR - 81% 4. n4 - 80% 5. Rogan - 75% 6. Mikko - 70%
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Post by [sic] on Mar 27, 2006 21:41:47 GMT -5
n4's got cut off i think...just lettin you know.
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Post by Giant Killer on Mar 27, 2006 23:11:28 GMT -5
awe damnit...
FIXED!!
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Mikko
Been Around
Posts: 122
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Post by Mikko on Mar 28, 2006 5:01:54 GMT -5
^ it's still a good showing considering your experience vs rogan's and the minimal numbers of points between your scores Yah, I know.. I was just joking, I think I did pretty good considering my experience ;D
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Post by Kami on Mar 28, 2006 5:18:16 GMT -5
Alright, first off, I'd like to say that everyone's animations for this first round were very impressive, and everyone definately brought their A-Game. Now for my judgings:
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Sic's Animation
Presentation/Overview- In my opinion, this was the most highly technical, most well-planned animation turned in. The attention to detail in the 'panning camera', the running animation seamlessly transitioning between camera views, and the smooth move executions were all very impressive. The only flaw I could see in this was the final CAW's dropkick. It seems a bit too 'up-and-down' in it's momentum, not necessarily looking as natural as the other moves in this animation. From a nagging perspective, the glass's shattering effect is also a tad unrealistic, but hell, you took the time to create it, and that's enough to get my respect.
From a technical standpoint, this animation shows alot of processes that animations lately haven't used: Screen-pans, and 'royale rumble' style movesets. These are very difficult animations to preplan and create, so that definately helps your score in this area.
Score: 90%. Very well-done, Sic. Congratulations.
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Big Sexy's Animation
Presentation/Overview- Diagonal moves have always been a part of the scene, but they've been the 'bastard child', of sorts. Animators try them once, maybe twice, but the technical difficulty of diagonal moves can't be ignored. The rope-bounce is very smooth, very natural.
I think the most 'controversial' topic with this animation by the animators themselves was the 'glass break'. My opinions? I think it's done exactly right. Safety glass is a meatier, almost 'plexiglass' like consistency. When safety glass breaks, it doesn't shatter EVERYTHING around it, it actually creates a spherical crack, as you've shown. The only thing I would add would be a light grey outline to the bottom of the cracked lines, in order to add depth. The glass break was fantastic, but if you went that far, adding a hint of depth would've pushed it over the edge, and made this animation as close to perfect as you could've possibly made it.
Score: 88%. The glass break was fantastic, but little details would have made it 'that much more'. The impact was a tad lacking, but the animation was very well executed on all fronts.
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LotR's Animation
Presentation/Overview- I really enjoyed the fact that this animation was a collection of moves, instead of just one. However, each animation had some flaws, so it detracted from the overall experience. Remember, an animation is only as great as it's weakest part.
For the belly to belly, the perspective was definately lacking. The backdrop had a 45 degree angle, yet the characters had 90 degree angles, which causes confusion for the viewer. The reflection, and move, were both done very well, but the perspective differences really makes the move seem awkward, even unfinished.
The second move, the hellacious Ganso Bomb/Head slam from the top rope, was a fantastic concept, but a lackluster impact really took away alot of potential the ani had. The move could have either used a few more frames, a more apparent screenshake, something to draw more attention to the impact. It's a great move idea, and the 'principle' of the move was there, but it could have been much more.
The third move is well done, but the 'springboard' style of your CAW's cartwheel bothered me, especially since there was no hint at a 'springboard' effect (slight rope bounces, mat going up or down, etc). However, using a ring with safety glass wouldn't allow a bounce like this to happen. Nitpicky? Sure. But it's very noticeable. How to solve this problem? Simply have the cartwheel start closer to Maul, so that gap wouldn't be there.
Score- 80%. A solid B, simply for the fact that you gave a very good effort. However, those small problems really did detract from the overall experience.
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Rogan's Animation
Presentation/Overview- I really enjoyed this animation, although there are a few slight flaws I found. First, however, I'll go into what I really enjoyed.
There is a seamless transition from the CAW's kick, to the grab for the slam, and it looks absolutely terrific. There's also a slight 'struggle' that your CAW shows, which adds alot of charm to the animation. It may have been a bit too much (as in, a frame too far over) for some people's tastes, but I enjoyed it as-is. The impact of the move is very well done, too.
The only flaws I found were a lackluster 'build' for the flip, or lack of momentum, if you will. For a move such as this, one would have to get some pretty good airtime, which your character does. However, the build before the jump doesn't showcase the force needed to get this hangtime (maybe have a few more 'squatting' frames, the CAW building leg power for the move). Also, there's something a tad off about the victim's roll, or 'after impact' portion, but I honestly can't put my finger on it. Perhaps add a bit more extreme reaction? He did just get flipped and slammed, after all, ahah. It's very good the way it is, but something about it doesn't seem quite right, especially with the momentum you've established with the flip.
Score- 84%. Very good, and I've always been a sucker for this move, but the slight momentum problem, and a questionable after-impact flow, slightly detract from the experience. Well done!
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N4's Animation
Presentation/Overview- This is a very solid animation, great reflection, but Maul's body is somewhat sloppy during the move. I've never attempted this move, but I've seen many animators do so, and do so well, as you've done. However, something that happens a majority of the time (and applies here, too), is that the 'victims' during-move momentum and reaction doesn't quite sync up to what happens in the move when it's done in real life. The main thing that detracts is Maul's legs, as they seem very 'jittery'. A simple fix for this would be to draw some intermediate frames of his legs 'swinging' down into the impact, which would A) make the animation look much smoother, and B) add a hellacious impact, one that's cringe-worthy, honestly.
You've done a good job establishing the move, and it's easily recognized, but a few intermediate frames would not only help this animation, but it would help it tremendously.
Score- 80%. A good move, although not overly difficult. When working with a standard move, try and add custom touches. This is where intermediate frames come into play, which would do nothing but help this animation in a huge way.
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Mikko's Animation
Presentation/Overview- You're getting much, much better! This is a very good animation for your skill level, and I can really tell you put effort and time into it. However, some of the frames either seem to be missing (with the transition of the 2nd spin), or you could easily edit and add them in there. I know you're just getting your grips and handle with the process of SFP Animation, and I'm very happy you're pushing yourself to join competitions of such a high calibur, and not only joining, but holding your own well! Of course, there are a few flaws, and I'll talk of those briefly.
I already mentioned the quick transition in between the two spins, so that's been established. Also, try to remember to completely finish your animations, especially in a competition scenario. Have the victim fall completely over, add a few nice breathing frames, etc.
The reflection is done very well, especially for your skill level. Also, the move idea is a good one, a classic move, but with a 'Mikko Twist', if you will. All-in-all, your best animation, and congratulations on making a great showing in this tournament.
Score- 70%. The only thing holding you back at this point is your lack of experience, and you know what solves that? Making more animations! This was a great, strong showing for you, and I can definately see you progressing quickly, and before too long, you'll be making Grade-A work. I gave a 70% because it's a simple move, and in competition scenarios, everyone steps up their game, making judging quite difficult. I'm very proud of your submission, but you're going against people who have literally been in the scene 6 years longer than you have. Don't be disappointed, be very happy with yourself, and just know the only way to improve is to make more.
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WINNERS- Congratulations go to Sic and Big Sexy, who will be having the final showdown. I expect AMAZING things, gentlemen, so don't let me down.
I'd also like to congratulate everyone for making very strong showings, and stepping up your game. It made judging quite difficult, which is why it took me so long to post my results. I hate to say the 'everyone's a winner' line, because it sounds fairly Special Olympics-y, but in this case, it's nothing but the truth. Great showings everyone, and it was a pleasure.
Now for the finals....
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Post by Big Sexy on Mar 28, 2006 11:31:40 GMT -5
So what are the stips judges?
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Post by legendsofthering on Mar 28, 2006 14:42:28 GMT -5
My tourney my stips you jerk ! You shouldn't have beat me you asshole...
;)Good job to everyone who animated.
Want to all vote on stips again?
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Post by Big Sexy on Mar 28, 2006 15:58:48 GMT -5
Okay, what are the stips then?
If you would have thrown another straight up/combo move from the game in I'm sure you would have seeing how the judging went.
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Post by [sic] on Mar 28, 2006 15:59:59 GMT -5
ohhhh shit. i'm against BS...damn
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n4
Newbie World Order Member
Posts: 57
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Post by n4 on Mar 28, 2006 16:59:57 GMT -5
Congrats to you two. Wish I could have edited my animation after I handed it in :/ The whole losing my internet thing screwed/scared me into handing in way early.
Oh well.
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Post by Big Sexy on Mar 28, 2006 17:07:03 GMT -5
What are you scared of? You were first! lol
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Post by legendsofthering on Mar 28, 2006 18:37:05 GMT -5
Okay, what are the stips then? If you would have thrown another straight up/combo move from the game in I'm sure you would have seeing how the judging went. Oh man I was just kidding around.. But now it seems like your trying to DISS ME :0 Take it easy bro. Congrats. I actually liked your ani a whole lot except for parts of the reflection... I actually have really enjoyed your animations, new and old.. But now your just trying to hurt my feelings :''( For stips.. Maybe use a new prop, as in made by the animators..
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Post by Big Sexy on Mar 28, 2006 20:31:53 GMT -5
It wasn't meant as a diss towards you, I'm just perplexed by the judging of the animations is all.
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